Oblivion Remastered players are complaining about the game's auto-scaling system, and it feels like 2006 again
A blast from the past.

It's the late 2000s. Oblivion has hit the scene. People are exploring the world, discussing the DLC, and stress-testing their systems with the game using an Nvidia GeForce GT440. While people really liked the game, the topic of the enemies' auto-scaling with the player (a system where enemies are always around the same level as the player) creates a lot of discourse. Some say it keeps the game always feeling deadly, while others say it makes leveling up feel useless. And then Skyrim came out, and people stopped talking about Oblivion's scaling system.